Worth Fighting For
why higher ground attack bonus house rule
This rule does 2 things.
First, it simulates the way some weapons were used and why. Short one-handed weapons were for use on horseback (remember, two-handed weapons suffer -4 to hit from a mount). Longer weapons like greatswords were developed to combat horsemen. Now there’s a mechanical reason for a footman’s flail (a long two-handed flail) to be used by footmen.
Second, it makes fights a little more interesting. When the bonus was only +1 for being above someone, I seldom saw people make the effort to get that higher ground. But the +2 bonus really seems to get people moving: combats are full of people jumping on tables, pushing opponents down stairs, getting on top of balconies to shoot, and so on.