Magic is far less common in Dargim than in most D&D campaign settings. There are no spellcasters for hire and no shops where magical items can be purchased. It wasn’t always so, however. For good or ill, most of Dargim’s historians believe that magic is far more rare a thing than when the world was younger.

Differences between magic in Dargim and magic in other Pathfinder/D&D settings have resulted in some drastic changes to the rules, and some (unfortunately complicated) new game mechanics. If you are playing a spellcaster, please at least read about improvised spellcasting and arcane research.

improvised spellcasting
arcane research
magic history
magic today

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