Worth Fighting For

Oho and Jenervas Grand Adventure
Fecal matter impacts the air resistance device.

Oho and Jenevra journey to the capitol to meet with Avrin the Dull (played by Avril Levine) and report on their recrent work. Avrin alerts them that his office is unavailable and that they have to meet in a bar. kAvrin congratulates them on their teams success and tasks them with the killing of three “enemy agents” staying in the town. Jenevra and Oho both respond with trepidation and request evidence of wrong doing, which Avrin is unable to provide. Avrin assures them both that these men are dangerous dissidents and must be killed.

Before moving on to find the men, Oho and Jenevra travel to Avrins office, which Avrin believed to be under surveillance, and there had a loud purposeful discussion indicating that the men in question should rapidly leave town. As this obtained no response they continued on their search.

Jenevra and Oho travel to the Inn where the men are staying and attempt to ascertain their location. After bribing the bartender Oho and Jenevra find that the men are upstairs in a room together. The heroes kick in the door and Jenevra casts obscuring mist. Oho attempts to talk the men out of fighting unsuccessfully and they are attacked. Jenevra is stabbed by an elf hiding behind her, and Oho battles a man with a great sword, a magic user, hidden in the mist, attempts in vain to control ohos mind and then flees. The pair of assailants is easily defeated by Oho and Jenevra who question the men only to find that they are defenders of magic and on a political mission. The men explain that they want to stop the banalistas and convince Jenevra and Oho of the merits of that plan.

Jenevra and oho convince the men to leave town and meet ulizmila near nalberg. Jenevra and oho meet with avrin who alerts them that he is aware that they let their quarry live.

Jenevra attempts to deflect and fails. Avrin tasks them with killing a water spirit that rules over the large lake near nalberg and they agree, while secretly planning to play both sides and make their own decisions about who to trust.

Upon returing to Ulizmila the pair learn that their visitors have been wreaking havoc with the visitors to a beneficial water nymph that avrin wanted them to kill. Jenevera decides to go handle the anti-banalistas, though she agrees with much of their philosophy. The heroes disguise themselves as a pair of elderly travellers to bait the anti-banalistas who then attack. Jenevra and Oho reveal themselves and chide the living shit out of the two visitors. The visitors had been attacking people beating them and stealing their valuables(intended to be donations to the water spirit) along the road for more than a week. Jenevra and oho would have none of it and bound them men for a trip to the lake.

Upon approaching the lake, Jenevra and Oho were covered with a warm friendly feeling and they coerced the lake spirit to communicate with them. The spirit demanded the men who had stolen the spirits gifts, and attacked those who were coming for help. Jenevra and Oho discuss and decide that these mens crimes were against the spirit, and that they are murderers and thieves. Whereas Jenevra agrees with their points on magick, she is enraged by their betrayal of her trust, and their cruelty, she cannot let them go free to harm others. The lake beckons, and the men are pushed into the lake to be dealt with by the spirit of the water. The spirit then promises to work with Jenevra and Oho to protect the people of this place, and to heal those who come to it.

A mystery attacker throws a bag deep into the lake from the treeline. The beautiful spirit is thrown from the water and badly hurt. Jenevra Speeds across the surface of the water (fly) and uses her spell unseen servent to retrieve the bag. Oho throws his spear at the treebound assailant and misses. Jenevra approaches after being shot with arrows and makes the attacker fall asleep.

Oho puts his hands on the spirit and a mysterious force from his body begins to heal her, but she is still badly hurt, poisoned by the bag. Oho realizes something, runs to his pack, grabs the grow stone, and throws it in the water.

The stone heals the lake and the spirit.

The spirit pledges to protect the people and the barony and to come to their aid when they need it most.

Oho and Jenevra return to the town to organize the next steps in their budding plan.

The people make them aware of a bear and a giant attacking people outside of town in the deep woods. Jenevra warns them that the times are changing and that the deep woods may not be safe anymore, she also tells them that these men may have done wrong, been on someones land, and that she will apply the law of the land as it pertains to such and no more. Jenevra and Oho go to investigate and find a large woman and her bear. The woman swears she is a protector of the forest and that the men that were killed had been warned to stop damaging her home. Jenevra negotiates with the woman and finds a way to convince her to work with the people, to mitigate the harm done to the forest, and to teach the people to be better stewards. Jenevra then compensates the families of the dead, and manages to get a high enough diplomacy roll to have them make peace with the Huntress.

Upon returning to town, Jenevra, Oho, and the steward throw a feast which the people seem to enjoy. Generally the populace is confused but happy at the changes. They discuss and plan for the opening of the mines and the hiring of a blacksmith skilled in working mithril and mithril ore.

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2013-04-27

15th night of summersend
————————————
Battle ensues


The team kills 16 goblins

Everyone receives 920 xp

No treasure is found. An examination of the Goblin living quarters reveals a hasty evacuation.

After their decisive victory, the team continues on through the caves, coming across a monstrous scene. Human slaves are kept in small caves blocked by giant rocks. Others are dangling from the ceiling in cages. A Goblin priest stands around a couldron with two others. Two burly guards stand on a rickety walkway surrounding the cave. to the right of the entrance are untold hordes of goblins standing amid rickety, flammable remains. Far below on either side of the entrance are holes, one leading to more goblin dwellings and the other containing livestock.

Goblin Priest GP1
Goblin Guard GU1
Goblin Guard GU2
Goblin Sentry GS1
Goblin Sentry GS2


The Goblins are defeated, and the humans freed. The Goblin shanty town is burned, then buried, as the remaining goblins are pushed into captibity. The rescued slaves are charged with watching the goblins as our heroes push on.

Further on, our heroes come across some huge double doors. Beyond lies a massive cavern, draped in foliage for more than a quarter mile across, and further beyond. Inside is found a magic crystal 3 feet tall that heals the party. After much divination, Jennevra and Calliope discover it is a grow stone.

The grow stone was made by Elves as a gift for dwarves before the split. The dwarves built dams that affected the Elves, and the elves retaliated by removing the dwarven food supply.

Oho carries the grow stone with him when they leave the mountains.

Alchemist AC1
Human Guard HG1
Human Guard HG2

Everyone gets 530 XP

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2013-03-10 Behind the Waterfall
15th day of summersend

Jennevra is assaulted and the Priest is spirited away.  Jennevra tracks the Priest up the mountain and discovers a crevice where the rest of the party is resting.  She climbs down and sends Blaine and Lissa after the Priest and joins the others.

The party begins searching the cavern again, and discovers that goblins have begun their work with the cranes.  They plan their next attack, sending hesheba in to draw their attention.

shocked goblin bodyguard sg
second goblin bodyguard 2g
third goblin crane operator 3g
fourth goblin crane operator 4g

1st Round
=====
Oho pierces sg's skull with his halberd
Calliope delays her turn, and misses with the crossbow
Jennevra puts 2g to sleep
2g attempts to hurt Oho, with the usual result (no dmg)

2nd Round
=====
Oho splits 3g, who collapses
Calliope buries a crossbow bolt in 4g's shield
Jennevra puts 4g to sleep

The goblins left up above call down to see what is happening.  Jennevra uses her goblin language skills to lure the rest.

3rd Round
=====
Oho attacks 5g for 10pts, but does not kill it
Calliope attacks with a crossbow
Jennevra makes the goblin 5g pass out

The party runs up the narrow shaft into the open area where the cranes are located.  They see the remaining goblins trying to escape via the crane rope, and cut the rope.  Above and across the chasm, they see 5 more goblins, two on the rope, one operator, and two more bodyguards.

Crane Goblin cg
Goblin Bodyguard Above 1 cba1
Goblin Bodyguard Above 2 cba2
dangling goblin 1 dg1
dangling goblin 2 dg2

4th Round
=====
Calliope throws a bomb at the goblins atop the crane, killing cba1 and hurting cba2.  
Jennevra casts Cause Fear, sending cg scrambling away.
dg1 and dg2 attack Jennevra but miss.
Oho prepas his sling

5th Round
=====
Calliope throws a bomb at the two goblins on the rope.  Both take damage.
dg1 loses his grip and falls to his doom.
Jennevra causes dg2 to sleep, thus falling to his doom.
The last gobline runs away.

Oho scrambles across the chasm to control the crane, allowing the party to cross the chasm.  a few steps in, the team encounters some heavy orcs.

heavy orc 1 ho1
heavy orc 2 ho2
heavy orc 3 ho3
heavy orc 4 ho4

1st Round
=====
Jennevra attempts to cast sleep, but ho1 shrugs it off with a yawn.
Calliope throws a bomb, killing ho1 and ho2.
ho3 attacks Jennevra for 19 damage
ho4 attacks Jennevra for 9 damage.  Jennevra collapses in a mostly dead but stable condition.
Oho attacks and kills ho3.

2nd Round
=====
Calliope attacks ho4, but does not kill it.
Oho attacks and kills the final beast ho4

Everyone receives 700xp for the previous encounter, and 135xp for the most recent encounter.

After the battle, Calliope heals Jennevra, and the party continues, finding a large chasm with a waterfall coming down.  The party turns back and continues down the other direction, and finds a room with doors, containing two smaller goblins and four larger goblins.

heavy orc 1 ho1
heavy orc 2 ho2
heavy orc 3 ho3
heavy orc 4 ho4
heavy orc 1 ho1
small orc 1 so1
small orc 2 so2

1st Round
=====
Jennevra puts ho1 to sleep.
Oho dives in and attacks ho2.
Calliope lobs a bomb and kills ho3, ho4, so1, and so2
The Orcs grab their weapons and prepare for battle.

2nd Round
=====
Jennevra puts ho2 to sleep.
The rest are coup de graced.

The team destroys the bellows, which was being used to create Charcoal.  Charcoal is a key ingredient in the creation of gunpowder, a major component of alchemical bombs.

Doubling back, the party finds a wooden pathway following the chasm with the waterfall.  To the left lies an elevator, and to the right is a goblin sleeping area, which is empty but contains 632 silver, 57 gold, and a half-dozen small gemstones worth 50, 100, 

125, 300, 500, 65 gold each.

In addition, there are two chests; one is small, and rigged to release poison.  The poison safely dissipates, revealing a 1 lb sack containing a infernal centipede.  Jennevra fries the centipede, and the group finds a pressed 1lb bar of mithril with the seal of Droscar on it (worth approx. 100g).  The other containers 7lbs of silver (approx 35g) and two gems.  One is amber, and a shiny red ring set in a gold ring.  The ring is magic and contains faint illusion magic, up to 9th level.  The ring casts disguise self 3x per day.

The party returns to the elevator and heads down, finding dessicated remains of fallen goblins.  Heading up, the party finds themselves on a precipice of windswept rock.  After seeking advice from the disembodied head, the team decides to investigate the waterfall, and find a hidden passage.  After some climbing and clever use of rings to thread rope for a pathway, the party is behind the waterfall where they find two pathways.  To the left is a rotten, sulfrous smell.  The party follows this path and finds a group of orcs commanding a few human slaves.

orc 1 o1
orc 2 o2
goblin 1 g1
goblin 2 g2

Round 1
===
Jennevra casts sleep on o1 but fails
Calliope attacks o1 and o2 with a bomb and hits
Oho attacks o1
The orcs move to attack.  two attack Calliope for light damage with arrows.

Round 2
===
Jennevra attacks and does some damage
Calliope lobs another bomb and kills o1
Oho attacks o2
The orcs attack Oho and Calliope with arrows.

Round 3
===
Jennevra attacks and kills o2
Calliope leaps across the sulfer, and is hurt by a small fissure, but recovers and kills g1 with a bomb
Oho attacks and kills g2

Oho loots the corpses and finds a great sword, falchion, and several short swords, as well as short bows.  The group finds 11sp and 3gp

The humans, Jon, Rickard, and Melvin have been slaves of the goblins for over a year.  Part of a merchant company that was ambushed, they were forced to work in labor.

Everyone receives 400xp
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2013-02-16 The Corrupt Priest and the Rock Spirits
It is still the 11th day of Summersend

Blaine is trailing the prince in the keep.  He overhears the prince being consulted by a priest of the Triune.  The priest says something along the lines of "They are ruining our plans, they have to go," presumable talking about the team.

Blaine shares this information with the rest of the party, who decides to confront the priest at dinner.  Oho walks up to the priest and confronts him directly.  The priest invites Blaine to eat with him, and Blaine is poisoned, but does not succumb.

Calliope takes the poisoned food and learns from the Herbalist that it is commonly used by Rat catchers, and the local exterminator is the only ones who has purchased the weed recently.  Calliope follows him, but learns nothing.  The following morning, Calliope confronts the rat catcher and learns that Yondel, one of the bodyguards of the prince, bought poison from the rat catcher.  
 
Everyone takes 125xp

The team goes to confront the priest.  After falling and dying and being revived by Calliope, the Priest admits he and the prince are in cohorts with a group of "smart" goblins to take over the town.  The group sends the priest away with Jenevra, and begins planning the assault.

Everyone takes 125xp

That night, Blaine is visited by a dark elf who solicits his assassination skills to kill the prince; Blaine runs and tells the others, but nothing comes of it.

On the 14th day of Summersend, the group is back at the cave, potion in hand.  After the elixer takes effect, the group has a conversation with the rock spirits, who agree to help them fight.  The mine is revealed to be mostly mithril, that will be available to the party when they take over the lands.  The rocks allow the party to travel through the ground to a cave deep in the mountain.

Upon arriving in a deep cavern, the heroes find and defeat 4 goblins.  3gp and 7sp later, the heroes come across two wargs and a goblin.  A bomb destroys the goblin, and repeated attacks kill the rest of the wolves handily.

Everyone takes 535xp

After coming across a giant chasm with an entrance on the other side, the team reaches another area filled with goblins.  The goblins yell "They have the knowledge" as Calliope tosses a bomb into the room.  The goblins are mostly defeated, but two run past a leather curtain and up a small incline.  The fight continues in an upper area next to the chasm.  After a small ambush, the party defeats the goblin threat and finds some light loot.  The team interrogates one of the goblins, Cracktooth, who says that the goblin army is focused on getting trees down into the cave, though he doesn't know why.  The team takes an 8hr rest.

Everyone takes 538xp
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2013-02-02 Prince Dietrich Returns
The party returns to town with Ulas Mila, hearing rumors of the return of Prince Dietrich.  The Baron's son is the lone heir, and a town hero/fighter.

Ulas Mila and Jennevra discuss witchcraft.  Ula and her cat share one colored eyes, and they share a greater power because of it. Ulas will teach Jennevra how to perform this procedure with her familiar.  Jenevra successfully transfers eyes with her familiar.

Going back out to collect the Moss (the last ingredient for the elixer), the group spends 2 days travelling with a new guide, Fronk (at a cost of 3sp per day) the shitty woodsman.  Fronk is unwilling to approach the tree, but will lead the party to the location.

On the 2nd day, the party is attacked.

5FG  5' Goblin
GwS1 Goblin w/spear 1
GsS2 Goblin 2/spear 2

Surprise Round
-—————-
Fronk falls into a hole
Oho is attacked by a small guy but is not damaged
Lissa faints from a savage spear attack

Round 1
-——
-Calliope lobs bomb, GwS1 and GwS2 are dead (6 fire dmg), Lissa's body takes 6 fire dmg
-Jenevra casts cure light wounds on Lissa for 5hp, sits at -2hp
-5FG attempts to push Oho into the hole but fails
-Oho grapples 5FG for 7hp
-Lissa remains passed out
-Fronk remains stuck in the hole
-Blaine attacks 5FG with his sap for 4hp
-Jenevra skips Calliope's turn and knocks out 5FG

Results
-——
The battle ends with Fronk dead.  Lissa is healed back to life.
Treasure: Dagger for 1gp, 14sp

Fronk provided directions, but the way is mostly guesswork.  After 1 uneventful night, the party crosses a stream and sees over a rise two large wolves and one large creature sleeping under blankets.
Blaine takes the opportunity to sneak up on the sleaping creatures, finding two larger than humanoid creatures sleeping in the blankets.

Blaine prepares a coup de grace attack, and successfully sneaks and kills 2 wargs with warg-rider orcs all in their sleep.

Warg1
Warg2
WrgRdr1
WrgRdr2

Results
-——
Masterwork Hyde Armor x2
Masterwork Heavy Shield x2
Masterwork Battle Axe x2
Masterwork 2-power Shortbow x2

Experience
-———-
484 xp each

After 3 more days of wandering, the team finds the tree.  it is a large deciduous tree akin to a Maple.  Jenevra approaches the tree to collect the moss.  Above her is a camoflogued lizard breating a putrid gas.  She takes 1 point of constitution damage.

TzlWrm  Tatzl Wyrm

Surprise Round
-—————-
-TzlWrm attacks Jenevra for 1pt Con dmg
-Lissa attempts to charm the creature but fails
-Blaine Braced his spear in anticipation of a charge
-Jenevra shocks the creature with shocking grasp for 13hp dmg.  It is half dead
-Oho charges to attack but fails
-Callipoe attacks with her morningstar, beaning the beast for 8dmg
-Blaine stabs the creature, killing it

Results
-——
Everyone gets 320 for the Sturges, and 120 for the Tatzl Wyrm

After three days of travel, the party successfully navigates back to the town.  It is the 11th day of Summersend.

Oho and Blaine take the captured goblin to the baron's keep.  The prince greets them enthusiastically, and appears to understand the side of the party.  He offers to let everyone stay in his keep.

Jenevra goes to the shed where Ula Milas was staying, and it is burned down.  After seeing its destruction, she goes to Beertime to learn the story.  The story is that the Prince confronted the witch, and the witch disappeared through sorcery.

Calliope reaches Frieda's hut, and prepares the facilities to create the potion.  In the meantime, she goes to Beetime and performs the general demonstration of science to the crowd to prove that the witch is not magical.

Everyone collects 200xp

The team reassembles at the Baron's keep.  They notice that the Prince has many female visitors seeking his favor.  Lissa captures the prince's attention, and confesses his love for a local peasant girl.  He also explains his fear and distrust of the witch and his concern over the goblins.  He believes that because his true love spurned him, she was bewitched.

Jenevra and Calliope meet with the Prince to speak on Ulas Mila's behalf.  The prince does not fully agree that the witch is innocent and a master of science, but he does agree that the goblin threat is real and worth attending to.

The party (minus Oho, who refuses to leave his weapons behind) enter the Baron's chamber at his request.  He requests that the goblin threat be dealt with immediately.  His son, the prince bursts in complaining about the witch's affect on his spurned love.  The team agrees and they begin their plan of attack.

Blaine leaves to follow the spurned prince.
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2012-12-16 Kara Dies
On the 23rd day of Midsummer, after returning to town with proof, and healing fully, the team tells the town that they are going to scout the mountain ahead of the rest of the workers.

Returning to the pathway to Drasco, the team finds an abandon logging camp, with wagons that have been attacked.  Continuing onwards again no one greets the adventurers.  The team arrives at the entrance to the mine, discovers fey stuff.  Calliope can create an elixer that will allow the team to interact with the fey in the mine, but they need ingredients so the team heads back to town to meet with the herbalist.  The ingredients are: Ironbloom mushrooms, Elderwood moss, Rat’s tail, White wine vinegar, Distillate of Naphtha, Aqua Fortis, Caustic Soda, Potash, Regulus of antimony, Soda ash

Frieda, the local herbalist, has everything but 2 ironbloom mushrooms (steely gray, flat, thick, around 3" across), rat's tail, and elderwood moss.  Ironbloom mushrooms can likely be found in the monastary.  Elderwood moss only grows on the oldest tree in the forest.  The rat's tail can be found at Ulas Mila's place.  Raw materials cost 50gp

After the full moon, the party heads out to the Monastary via Ula Milas's place.  Oho finds Milon the woodsman, an old quiet grizzled woodsman who is willing to take the group to the oldest tree in the area.  On the day after the full moon, the team heads out to collect the necessary ingredients.

On the first night, the party is attacked by goblins.  Kara is killed, the woodsman is pathetically ineffective and wets his pants multiple times.  Finally defeating the goblins, the team returns to town to bury Kara.  The goblins carried a spear that is DR 10/fire, 3 doses of deathlegrading effect (add explosive effect to one bomb).  2 Units of essence of Sulfer (which adds stink bomb effect), and his formula book, which includes a formula for anti-entropic catalysts (every morning, make an alchemy check; for every 5 points rolled, you get to re-roll damage on one die).  In addition 72gp are found, 23sp, battle axe, long sword, 2 short swords, 4 short bows (all small).  On the alchemist goblin's formula book is an image representing Milnas.

The party receives 268xp each.

The party returns and gives Kara a proper burial, even as Lissa appears to replace her.  The newly reformed party sets out again with the woodsman.  The woodsman finds the dessicated body of a fairy, explaining that they are the victims in a superstitious ritual.  The party arrives in Ulas Mila's camp, and upon seeing the sword, the witch betrays her desire for the sword, and once negotiations break down battle ensues.

The sword is the prison for a powerful demon. Ula was instructed by a priest in the mountains.  The priest worships the demon in the sword.  The priest's name is Armonep.  The Demon is the LoreMaster.

The session closes on the 27th night of midsummer.

The party receives 635xp each, plus 100xp each for roleplaying.
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2012-11-18 Goblins Encroach
drop reflex 4
good will of 2

Blain joins the group after his guide is torn apart by wolves.
The group finds a set of masterwork stone carving tools.

Blaine can read the writing on the sword.  It is in Old Hallion, and says:
"More vile than the faithless is the heretic.  Justice has been served"

Exploring the monastary further, the group encounters a pair of wolves.  Defeated.  Inside the desk are a faintly enchanted Hand Axe, a prayer book, a pearl worth 500gp, and 50pc of mithril worth 500gp.

In the next room, the grand wolf appears and talks to the group.  They fight, and the wolf dies at Kara's hands.  The team berates Kara, and she goes into a post-fight funk.  Down some stairs, the group finds a bag containing a magic item in the wolf's lair.  There also stands a giant stone slab with red rune for Drasco.  The slab opens, and Drasco's ghost escapes.

Behind the slab is a path that leads to an ancient dwarven underground highway.  At the east-west crossroads is Drasco's sarcophagus with some magic items.  The crew heads west (towards the mountains).  They find a wall of goblins that appears to magically trap them.  The magic is weakening and the goblins begin to escape.  After a few battles the group escapse, finding 4 crossbow bolts, +1 flaming crossbow bolts, along the way.

On their way back to town, the group identifies that the Tiny sack contains a ring with a gem that can cast light 28 times.  Also included are bloodwort.  They are a key ingredient for bulls strength and Bear's endurance. enough to make 4 bulls or 2 bears.  They are worth 600gp.

On the way back to town, wolves attack.  Calliope almost dies, but everyone escapes and makes it back to Nalburg.

Back in town, Blaine goes to Baron Rolf Von Albrecht to explain the situation (while acquiting the group of blame).  The goal is to convince the baron that goblins are preparing to attack the town and that they are to blame for the "tommyknocker" trouble.  Blaine presents the wolf's head as proof and a trophy.  The Baron tells Blaine about his secret ritual to the demi-god Droscar that keeps the town safe, and asks for proof of the goblin threat.

Jennevra convinces the captain of the guard to protect the town despite the "superstitious" baron's beliefs.

Calliope identifies the magick items.  The armor is tied to the hammer magically; it gets stronger the more you kill.  +1 to armor for each kill.  It is masterwork full plate.  The shield bumps you up to the next highest shield specialization.

The group heads for Drasco's pass.  A day's ride from town, the group is attacked by goblins.  Oho goes down from critical hits early, but the goblins are defeated.  The group takes the bodies back to the town as proof.


Everyone gets +1678
Nate +400 for tracking
Jenn +400 for sketches
Jenn +200 for role playing
Sam  +400 for oho playing
Lexi +200 for effectiveness
Lexi +200 for role playing

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2012-11-Banalistas Approach Drasco's Reach
NPCs
——
Avarin The Dull: Mundane Elven director of the local sect of the Banalistas of which the team is a part.

Sir Malkenbach: The current lord of the lands in Nalburg.

Franz Von Alkenbrecht: The Legatus Imperator; wielder of power over the lords of Seidor, and sympathetic to the Banalista mission

Uliz Mila: The local witch of Nalburg.  Feared and apparently gone.

Gertelkep: Manservant to Greypelt, kept in the Monastary

Greypelt: A wolf.

Backstory
————-
Elves used magic for years unabated.  When humans first appeared, they split the world into two, by introducing logic, analysis, and eventually science and technology to the world.  Elves refer to the non-magical environment this created as the "Iron World".  The Iron World was a direct threat to the Feywild and the magic upon which it thrives.

As the world falls into categorized, scientifically understood blocks of knowledge, The spirits and magicks of the Fey lose power.  The Fey wild is home to spirits that exist based on belief, and a dwindling supply of belief is forcing the Fey spirits to leave these lands or face extinction.  

The categorization and factualization of the world is being accellerated by the Banalistas, a hidden organization run by elves in collaboration with the Krijoleth church.  The elves are capable of moving between the Fey and Human worlds, and have agreed to facilitate this change.  The Banalista goal is to convince the population that magic is a myth, and that science is the only real power in this world.  Recently, creatures were discovered that feed on emotions.  These creatures threaten the borders and safety of the entire world, and as long as humans believe in magic, the world is at risk of annihilation.

Story
——-
The adventure opens on the 3rd day of Midsummer, as four new members of the Banalistas receive their first mission in Garton, part of the kingdom of Seidor.  They are addressed by Avarin The Dull, plain, mousey middle-management type, who sets the new members on their first task.

Avarin tells the group of the savage lands (an area populated by farmers, miners, and developing areas), an area 13 days west of Garton, where the miners are afraid to mine because of "tommyknockers". Shipments of silver have stopped coming from the area.  The Banalistas are concerned that the "tommyknockers" will create and increase in magical activity in the area, and the government wants the interruption resolved.  As troops are brought back into Seidor, the borders are a little unstable, so things like this are falling under our purview

monastary in the area potentially houses the grave of one of the heroes.  If we can find the grave of the hero and make it into a symbol for the church, then the church may come into that area.  Sir Malkenbach currently holds the lands, but the Legatus Imperator, Franz von Alkenbrecht has offered the land to us to keep if we solve the problem.

The travellers head to Nalburg via Attwick, a mining town 13 days' journey from their starting location, on their way to Droscar's reach, the mountain peak where mining operations have stopped.

Attempts to find out more at the miners guild and local bars fail, although we learn that the town is not friendly towards the church or the monastary.  Uliz Mila is the local witch.  Jenevra finds the directions to Uliz from local kids.

While Jenevra visits the local witch, the rest of the party convince the bartender to answer their questions for a couple GP.  The church presence is non-existant, and the population is restless from unemployment.

The following day, the group learns that the forest between them and the witch is haunted and has been for years.  After a couple of days of travelling (and one encounter with a sturge), the group arrives at the witch's house, which appears to be abandoned.

While inspecting the inside of the house (which is filled with teeth), Jenevra is trapped by an animated iron couldron.  She manages to break free, and the couldron is defeated.  Jenevra finds a Skull of Prophesy (one fortune told per day, one divination spell per week, provided we feed it a soup of fresh blood from a humanoid), and the group heads toward the monastary.  Calliope finds 62g worth of alchemical goods.

While travelling to the monastary, Jenevra is almost eaten by a giant snake, but is saved by Calliope and Kara.

Near the monastary, the group is attacked by an armored fighter with seige crossbow.  The fighter is defeated quickly as are his razor crows.  He looks like an assassin, not a monk.

After narrowly avoiding a trap, the group reaches the monastary.  Jenevra notices a dwarven rune near the entrance, and recongizes it as Droscar's symbol.  Droscar led a pilgrimage of dwarves into this area, and were overwhelmed by goblin numbers.  They did their best to kill as many goblins as possible, killing so many that goblins avoided the area on name recognition alone.  Droscar vowed to stay behind while his companions went back to send reinforcements, apparently never returning.  In addition to  the runes, inscriptions referencing Milnas, a human god, are also found in the area.

Jenevra finds a steel masterwork sword after a quick battle with a spider.  Exploring the well, the group finds a dead traveller.  Further exploration reveals a dead dwarf with parchment.  The parchment contains a general warning.

Coming upon an altar deep in the monastary, the group comes across a magical masterwork sword (blue velvet handle with gold inlay, inscribed with Milnas' incantation, protects the holder from evil, does other unknown things).  Kara wrests the sword from it's place in the ground, and finds it is intensely magical.  Calliope narrowly avoids a dark spell or curse as the sword is sheathed.  The altar appears magical, but the group moves on.

The group finds a man barricaded in one of the back rooms.  The man's name is Gertelkep; his master is Greypelt.  The man reveals that his master is a wolf.  He panics, and in his failed escape attempt, is smashed and cut by Oho and Kara, dying instantly.
 
The session closes on the 21st day of Midsummer
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More Mountain Cave

From game on 3/26/10

-Continued down to the lower level of the cave with a map provided by the devils we met.
-Encountered an Eldrich Knight. Most likely he was insane from being kept in this place far past when he should have left. Durin the Burned spoke with him and promised that he would take his place. The Eldrich Knight disappeared.
-Moved into the next room and encountered 6 Avengers. After defeating their bodies, the adventurers then needed to conquer the spirits of these Avengers as well. The hobgoblin priest they had helping them took a lot of strength damage, much more than Alistor took, but both were able to heal fully from the attack with the help of Durin.

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Mountain Cave Continued

-Delved even deeper into the cave.

-Amn died.

-Met two demons that agreed to help us, although we are not sure they are trustworthy.

-Alistor couldn’t hit the broad side of a barn.

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